Редактор
Редактор ресурсов
Редактор материалов Обзор Наш собственный игровой движок использует стандартный металлический конвейер PBR для создания материалов. Новые материалы можно легко создать, перейдя в папку, щелкнув правой кнопкой мыши в пустом месте и выбрав Create > Material. Редактор материалов можно открыть двойным щелчком по существующему материалу в обозревателе ресурсов. Инспектор Shader Вы можете выбрать соответствующий шейдер из виджета «Shader Selection». Есть несколько в основном используемых шейдеров; самые важные из них pbr_metallic и pbr_shading.
Редактор сцен
Editor Shortcuts General Editor Usage Shortcut Editor State Show/hide helpers H Any mode New scene Alt + 1 Any mode Save scene Alt + 2 Any mode Open scene Alt + 3 Any mode Start mission Alt + 4 Any mode Start mission as Alt + 5 Any mode Scene Options Alt + 6 Any mode Terrain Options Alt + 7 Terrain select Terrain Elevation Alt + 8 Terrain Paint Elevate Terrain Paint Alt + 9 Terrain Paint Paint Shift between relevant 2 editor modes (select-add, select-elevatepaint etc) Space Any mode Undo/Redo Ctrl+Z, Ctrl+Y Any mode Camera Controls Shortcut Editor State Focus on selected entity F Entity Select Editor camera orbiting mode Alt (Hold) + Right Mouse Button Entity Select Pan Alt (Hold) + Middle Mouse Button Entity Select Zoom in/out Alt (Hold) + Mouse scroll wheel Entity Select Camera speed increase/decrease Ctrl + Mouse scroll wheel Any mode Camera speed set to 1 Ctrl + Middle mouse button Any mode Prefab transform Shortcut Editor State Rotate while placing Z, X, C, T, reset to default with R Entity Add Move entity with placing on terrain Hold P Entity Select Move entity vertically Hold N Entity Select Move entity on the XY plane Hold G Entity Select Show translate triad T Entity Select Show rotating triad R Entity Select Show scaling triad Y Entity Select Duplicate the entity dragging on the translate triad Shift+Click or Shift+Drag to side Entity Select Hide any triad on selected entity V Entity Select Triads shown based on local coordinates (default) Alt+L Entity Select Triads shown based on world coordinates Alt+W Entity Select Material of an object under mouse opens in material editor (or material comes to inspector) M+Click Entity Select Terrain Shortcut Editor State Select all terrain nodes Ctrl + A Terrain Select Lower when rise selected Alt + Click Terrain Paint Elevate Rise when lower selected Alt + Click Terrain Paint Elevate Flatten when Rise or Lower selected Ctrl + Left Mouse Click Terrain Paint Elevate Smoothen when Rise or Lower selected Shift + Click Terrain Paint Elevate Transfer height value to Flatten (when flatten selected) Alt + Click Terrain Paint Elevate Flora paint (Not from layers) Left Mouse Click Entity Paint Resize currently selected flora B (hold) + Mouse drag left/right Entity Paint Place 1 flora (flora seen on brush) Ctrl + Left Mouse Click Entity Paint Navmesh hotkeys Shortcut Editor State Fill in closest 4 vertices (creates a quad) Shift + Click Navigation Mesh Add Fill in the last 4 vertices (creates a quad) Ctrl + Space Navigation Mesh Add Move vertex without selecting Ctrl + Drag Navigation Mesh Add Delete face with mouse over (leaves vertices) Alt + Click Navigation Mesh Add Delete face and remove all vertices Alt + X + Click Navigation Mesh Add Selection mode - vertex 1 Navigation Mesh Select Selection mode - edge 2 Navigation Mesh Select Selection mode - face 3 Navigation Mesh Select Select all vertices, edges or face (depends on the current selection) Ctrl + A Navigation Mesh Select Delete selected vertices, edges or face Delete Navigation Mesh Select Navmesh Navigation Mesh Modeling Creation Guides and Examples