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Mount & Blade II: Bannerlord Modding Documentation

Official guides from TaleWorlds for creating Bannerlord mods: modules, assets, scenes, editor tools, audio, multiplayer and naval content. For code reference, see the API documentation.

Getting Started

New to Bannerlord modding? Follow these steps in order:

  1. Creating a Module - Quick Guide: create and register your first module.
  2. Adding & Overriding Assets: add new assets or replace existing ones.
  3. Merging Module XML Files with Native: change game data without copying whole files.
  4. Uploading/Updating a Mod: publish your mod on the Steam Workshop.
  5. Frequently Asked Questions: answers to common problems.

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All Sections

Asset Management

Create modules and add or override assets: meshes, materials, textures, animations, prefabs and more.

Bannerlord Missions

What each mission scene needs, plus the script components and callbacks behind gameplay.

Editor

Use the Scene Editor and resource editors for terrain, navmeshes, materials, skeletons and cloth.

Audio Modding

Add sounds and music with FMOD Studio, from event setup to scene audio and optimization.

War Sails

Create ships, seaborne raid scenes and world map content for the War Sails expansion.

Multiplayer

Host a server, create custom game modes and build multiplayer scenes.

Best Practices

Recommended approaches for XML merging, XSLT, code extension and scene performance.

Steam Workshop

Upload and update your mod on the Steam Workshop.

Community & Resources

Community-Made Resources

These resources are made and maintained by the community, not by TaleWorlds. Some were made for older game versions, so details may differ in the current version.

Documentation & Guides

Community Guides (Google Docs)

Video Tutorials

Tools

Starter Packs