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Paths 在 RGL 中,“路径”是由场景中连续的点 (Point) 组成的。他们一般都有独特的命名并且被游戏逻辑 (Gameplay Logic) 调用。路径在任务中定义了攻城器械的移动路线。同时。在遭
创建一个Mod - 快速入门
Mod 可以包含从网格到物理实体、场景、游戏实体(如派系、领主、部队、物品)以及可以运行任何游戏逻辑的脚本和行为等资产 (Assets)。在本指南中
常见问题解答
如何安装工具? 从 Steam 库的工具部分中找到并下载“Mount & Blade Bannerlord Modding Tools”。请注意,本工具会使用部分已经下载好的游戏本体的文件,因此,工具的
Creating Custom Banner Icons & Colors
Introduction This documentation will go through the following steps: Setting up a custom texture containing banner icons. Generating a material for the custom banner icons. Adding newly created banner icons to a custom module. Adding custom icon colors to Banner Editor. Prerequisites Mount & Blade II: Bannerlord - Modding Kit downloaded from Steam. Creating a Banner Icon Texture To create a set of new banner icons, first create a PSD file with 2048x2048 resolution that is split into 16 equal grid parts.
Generating and Loading UI Sprite Sheets
Introduction Sprites are two-dimensional images that are mostly used in the user interface of a game. Sprite sheets are the collection of such images. In other words, sprites are packed together to form a sprite sheet. This documentation will go through the following steps: Adding new sprites. Generating sprite sheets from the sprites that you have added. Importing the sprite sheets to your module. Using sprites in UI XML files.
Horse Reins Simulation Creation
Introduction This tutorial explains how to add simulation to the reins of a horse armor set. We previously used only one mesh for horse armor, however the reins would hang in the air and not move according to gravity. We then decided to add simulation to the reins which meant applying some changes to the system. Instead of a single mesh, horse armors now contain 3 meshes. We will divide them into 2 groups.
Implementing Flora
Flora is one of the most important rendering aspects in game engines. It takes up a large portion of the overall rendering task when it comes to performance. While creating a new flora mesh one should make sure that the mesh has a low amount of polygon overdraw. There is also a tradeoff between empty pixels in texture (which increases overdraw) and the triangle count of the mesh (which increases the polygon count cost).
Weapon Smithing & Crafting Pieces
Introduction The Smithing screen allows for the creation of all melee and throwing weapons in the game (swords, daggers, throwing knives, throwing axes, maces, polearms, pikes, javelins). Picture 1: Fine Steel Cavalry Broadsword being created on Smithing screen. Adding Weapons to the Smithing System To be able to create a weapon on the Smithing screen, all the individual weapon parts need to be exported to the game separately. You can find out how to export assets to the editor on Asset Management.
如何添加自定义字体
介绍 本篇文档包含以下步骤: 设置文件和路径 生成字体 将文件放置到模组目录 生成精灵表(Sprite Sheets) 如何在《霸主》中使用字体 前提条件 字