Bodies define the physics boundaries of objects. They can be assigned to entities in scenes or prefabs. Users can edit the Body Flags to change their behaviour.

Body Flags

Agent physics require smooth and low poly physics objects for performance. Missile ones require more precision so that the stuck missiles are simulated better. The below flags can be used to have two different bodies per object which is the best of both worlds. If none of the flags are given, both missiles and agents react to the bodies.


Occluders are bodies which are placed at mesh surfaces to tell the rendering system to not render the contents on the other side of that surface. They do not contribute to the physics simulation. Big towns and villages benefit largely from carefully placed occluders. User can place occluders directly to the scene or attach them to entities & prefabs.

The imported occluder bodies names should start with “occ_” phrase.